Unlike other smartphone games in the BR genre, Free Fire has characters with unique abilities that offer the player a virtual battlefield advantage. These skills are split into two categories: active and passive.
This article lists some of the best Free Fire characters with active abilities.
Note: This list is not in any particular order or ranking. This list reflects the individual opinion of the writer.
Characters having the best active abilities in Free Fire in 2021
#1 DJ Alok
DJ Alok’s active, called Drop the Beat, generates a 5m aura that replenishes the HP of players and allies within the circle. It not only boosts health but also increases the ally’s pace of movement.
#2 K (Captain Booyah)
K has one of the unique abilities in Free Fire. It increases the maximum EP of the player by 50. Also, it has two different modes:
Jiu-jitsu mode: Increases the EP conversion rate of allies within 6m by 500%.
Psychology mode: Recovers two EP every two seconds up to 150 EP.
There is a cooldown period of 20 seconds when switching between the modes.
#3 Chrono
Chrono has an ability called Time-Turner that helps him block enemy damage by building a force field. The player can also shoot enemies from inside the force field.
The player and his/her allies will respectively get a 15 percent and 10 percent boost in movement speeds when within this force field. His ability has a cooldown of 50 seconds.
#4 Steffie
Steffie has an ability called Painted Refuge. At her initial level 1 ability, she can create graffiti that reduces explosive damage by 15% and bullet damage by 5% for 5 seconds. The CD lasts for 45 seconds, and the effects do not stack.
Steffie can create graffiti at her maximum level, reducing explosive damage by 25% and bullet damage by 5% for 10 seconds.
#5 Skyler
Skyler has an ability called Riptide Rhythm. His level 1 ability can unleash a sonic wave that can damage five gloo walls within 50 m.
Each gloo wall deployed will increase HP recovery, beginning with four points. The ability has a cooldown of 60 seconds.
Disclaimer: The choice of a character is an individual decision, and prioritizing one over the other solely depends on an individual’s playing style.
0 votes